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Fake zombie used for spawning. I saw that and create an issue.

Open Sahok1 opened this issue 1 year ago • 9 comments

Describe the bug

I saw a dummy zombie for spawn another zombie in strange place, which not a mass grave. Just a field.

Attach save file

2024-trimmed.tar.gz

Steps to reproduce

find similar place to what is in the save file. I do not know if this compares to normal mass graves or cemeteries. At least I haven't seen it.

Expected behavior

Dummy zombie must not be shown to the player.

Screenshots

image image

Versions and configuration

Windows 10, CDDA build 2024-01-07-0753 debug.log

Additional context

No response

Sahok1 avatar Jan 07 '24 14:01 Sahok1

@gkarfakis19 does #70632 fix this?

GuardianDll avatar Jan 07 '24 14:01 GuardianDll

The new PR makes everything more robust and should make this far less likely, but it should theoretically already be impossible for this to happen, especially for normal zombies without resistances. Let’s wait until the new one gets merged and see if this issue pops up again. I might need to consider some more… extreme measures in killing dormant zombies (probably C++ instead of pure json).

On Sun, 7 Jan 2024 at 6:39 AM, Anton Simakov @.***> wrote:

@gkarfakis19 https://github.com/gkarfakis19 does #70632 https://github.com/CleverRaven/Cataclysm-DDA/pull/70632 fix this?

— Reply to this email directly, view it on GitHub https://github.com/CleverRaven/Cataclysm-DDA/issues/70745#issuecomment-1880077639, or unsubscribe https://github.com/notifications/unsubscribe-auth/AGDOES5OH5A7O54AHYSFLQTYNKXRLAVCNFSM6AAAAABBQLZIMWVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQOBQGA3TONRTHE . You are receiving this because you were mentioned.Message ID: @.***>

gkarfakis19 avatar Jan 07 '24 17:01 gkarfakis19

image

I am not sure if I actually saw one, but it showed up in my creatures log (might have taken the photo a good while ago). This is on MacOS version 0.G-6632-gf2c8c58036 +tiles, +sound installed via homebrew

theFeu avatar Jan 30 '24 08:01 theFeu

It might show up in the creature log. We probably need to hardcode zombies with dormant flags not showing up there. I had no idea the creature log even existed. I can't work on this right now so I hope someone gets to this before the next stable.

gkarfakis19 avatar Feb 05 '24 22:02 gkarfakis19

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar Mar 07 '24 01:03 github-actions[bot]

I'm also seeing this in mass graves.

image

  • OS: Windows
    • OS Version: 10.0.22631.3155 (23H2)
  • Game Version: 0f9df4f [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], Portal Storms Ignore NPCs [personal_portal_storms], Slowdown Fungal Growth [no_fungal_growth], Inglonias Scenarios and Professions [Inglonias_Scenarios] ]

Inglonias avatar Mar 10 '24 15:03 Inglonias

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar Apr 09 '24 19:04 github-actions[bot]

Seeing these guys outside of mass graves next to exodii place

NafenX avatar Apr 03 '25 15:04 NafenX

Seeing these while playing on latest experimental (2025-06-06-2049) with 'Dark Days of the Dead' enabled (classic_zombies).

Image

remd avatar Jun 07 '25 00:06 remd