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[ Xedra Evolved ] Fix map extra spawns

Open Maleclypse opened this issue 2 years ago • 3 comments

Summary

None

Purpose of change

Fix the map extra mongroup spawns.

Describe the solution

change to place monster remove densities . Discover the fully valid mongroups are not considered valid currently?

Describe alternatives you've considered

Testing

23:02:27.745 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore' uses invalid entry 'GROUP_SAFE'
23:02:34.244 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore' uses invalid entry 'GROUP_FISH'
23:02:34.244 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore' uses invalid entry 'GROUP_FOREST'
23:02:34.244 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore' uses invalid entry 'GROUP_GENIUS_ARVORE'
23:02:34.244 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore2' uses invalid entry 'GROUP_SAFE'
23:02:34.244 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore2' uses invalid entry 'GROUP_FISH'
23:02:34.244 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore2' uses invalid entry 'GROUP_FOREST'
23:02:34.244 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_arvore2' uses invalid entry 'GROUP_GENIUS_ARVORE'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine' uses invalid entry 'GROUP_SAFE'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine' uses invalid entry 'GROUP_FISH'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine' uses invalid entry 'GROUP_FOREST'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine' uses invalid entry 'GROUP_GENIUS_UNDINE'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine2' uses invalid entry 'GROUP_SAFE'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine2' uses invalid entry 'GROUP_FISH'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine2' uses invalid entry 'GROUP_FOREST'
23:02:34.245 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_pond_forest_undine2' uses invalid entry 'GROUP_GENIUS_UNDINE'
23:02:34.253 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_trees_map_arvore' uses invalid entry 'GROUP_GENIUS_ARVORE'
23:02:34.255 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_trees_map_arvore_salamander_fight' uses invalid entry 'GROUP_GENIUS_ARVORE'
23:02:34.255 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\mapgen.cpp:1201 [check] mapgen 'update mapgen mx_trees_map_arvore_salamander_fight' uses invalid entry 'GROUP_GENIUS_SALAMANDER'
23:08:50.923 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\generic_factory.h:478 [obj] invalid monster type id "GROUP_GENIUS_ARVORE"
23:09:04.889 ERROR : C:\Users\colli\Documents\GitHub\Cataclysm-DDA\src\generic_factory.h:478 [obj] invalid monster type id "GROUP_GENIUS_ARVORE"

Additional context

Maleclypse avatar Jan 02 '24 05:01 Maleclypse

image They actually do spawn, this is with chance set to 5 and weight 300 in regional_overlay. Also the spawn region is road which probably should be field/forest. I will try and make a draft for it later.

UndeadDaiki avatar Jan 02 '24 08:01 UndeadDaiki

See the place_monster docs

Danke, thank you for reminding me to get off my butt and finish something. :)

Maleclypse avatar Jan 28 '24 23:01 Maleclypse

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar Feb 29 '24 05:02 github-actions[bot]