Cataclysm-DDA
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[Magiclysm] Make summoning great again! pt 2
Summary
Mods "Another approach to animist summoning"
Purpose of change
Animist is still not as good as i want to
Describe the solution
From now, all spells (except boneclub), that required self-damage before, require a rune now. The rune itself still require such HP sacrifice. Replace all his summoning spells with two - "Summon Undead" and "Summon Undead Swarm". First spawn a one zombie, and the type of zombie progress with the level of the spell, with juggernaut in the end. Swarm spawn three zombiefied animal, and also progress with the spell level, with zougar hunter in the end. Also added two new spells: Convert and Dominate. First allow you to kill summoned creature and obtain a rune back, second allow you to charm monster from zombie fraction. Upd: added a life detonation spell, which allow you to explode your pet to deal lot of damage
Testing
Works pretty okay, it seems
I would have unlimited power if I stockpile Animist runes in my downtime with this system
That's the point - instead of using your health right before the fight, you can prepare yourself instead, and use it when needed
@GuardianDll 'Summon Undead Swarm' does nothing, just removes 600 mana and 3 animist's runes, regardless of the spell level.