Cataclysm-DDA
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Backport z-level drawing, the second take
Summary
Features "z-level drawing backported to BN"
Purpose of change
I want to see zeds from below, 2nd attempt of #61074
Describe the solution
Backport the change from BN by @joveeater, with a slightly few changes (the deprecated usage of g->
has been replaced)
Describe alternatives you've considered
Not do this
Testing
TODO:
- [ ] Compile this successfully
- [ ] Deal with problems inherited from the fact that BN's codebase is OLD
- [ ] (maybe?) have ncurses support
Additional context
I am not a C++ guy
I am not a C++ guy
I am a bit confused at how you plan to manage to get this to work without knowing how to actually code the feature
I mean, I know how to deal with editing, tweaking the current code, but I'm fairly dumb in actually further extending the functionality of that same code
I believe in you, little shark.
This line do bother me a lot
Hello, I am interested in tackling this problem, have you made any progress or noted any important problems?
Thanks! So far, I'm currently dealing with misc errors at compilation, which I don't have enough time to deal with for now.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
before you make a single more commit on this pr, you need to address the concerns that kevin raised on the previous PR: https://github.com/CleverRaven/Cataclysm-DDA/pull/61074#issuecomment-1257085629
also if you're still just submitting changes and waiting to see what the tests here say instead of actually attempting to compile them yourself and testing locally, that also needs to stop. that's not what the system is for.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.
Closing in favor of #65738