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Unarmed weapons can't be used until unarmed 4 or learning a real martial art, due to lack of default attack vector

Open TheShadowFerret opened this issue 2 years ago • 1 comments

Describe the bug

The various knuckle weapons(and other clothing with melee damage 😛) do not offer any damage to players if they lack a non-Brawling martial art until unarmed 4/5/6, for access to Power Hit/Trip/Disarm which have the HAND attack vector.

Steps to reproduce

  1. Spawn a debug monster & skewer knuckles(so the added damage shows as bleeding)
  2. Attack it without skewer knuckles to see damage & no bleed as expected
  3. Attack it wearing skewer knuckles & see no increased damage or bleed
  4. Increase your unarmed skill to 4+ so you have access to Brawling's Power Hit/Trip/Disarm, which have the HAND attack vector.
  5. Attack it until one of the techniques trigger, see increased damage & bleed.
  6. Learn a martial art that has a default attack using the hands(I used Karate for Backhand Strike & Wing Chun for Chain Punch)
  7. See every hit apply damage+bleed.

Expected behavior

A default attack vector(probably easiest to just assume HAND rather than trying to work possibilities of kicks) so unarmed weapons aren't useless until unarmed 4.

Screenshots

No response

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.22000.795 (21H2)
  • Game Version: 96807af [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], No Fungal Growth [no_fungal_growth], Bionic Professions [package_bionic_professions] ]

Additional context

No response

TheShadowFerret avatar Jul 29 '22 20:07 TheShadowFerret

Can confirm this is happening. Even with level 4 in unarmed, brawling will only proc damage with worn weapon when using power hit and not normal attack.

IrfanxHafiz avatar Aug 08 '22 12:08 IrfanxHafiz