Cataclysm-DDA
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Unarmed weapons can't be used until unarmed 4 or learning a real martial art, due to lack of default attack vector
Describe the bug
The various knuckle weapons(and other clothing with melee damage 😛) do not offer any damage to players if they lack a non-Brawling martial art until unarmed 4/5/6, for access to Power Hit/Trip/Disarm which have the HAND attack vector.
Steps to reproduce
- Spawn a debug monster & skewer knuckles(so the added damage shows as bleeding)
- Attack it without skewer knuckles to see damage & no bleed as expected
- Attack it wearing skewer knuckles & see no increased damage or bleed
- Increase your unarmed skill to 4+ so you have access to Brawling's Power Hit/Trip/Disarm, which have the HAND attack vector.
- Attack it until one of the techniques trigger, see increased damage & bleed.
- Learn a martial art that has a default attack using the hands(I used Karate for Backhand Strike & Wing Chun for Chain Punch)
- See every hit apply damage+bleed.
Expected behavior
A default attack vector(probably easiest to just assume HAND
rather than trying to work possibilities of kicks) so unarmed weapons aren't useless until unarmed 4.
Screenshots
No response
Versions and configuration
- OS: Windows
- OS Version: 10.0.22000.795 (21H2)
- Game Version: 96807af [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], No Fungal Growth [no_fungal_growth], Bionic Professions [package_bionic_professions] ]
Additional context
No response
Can confirm this is happening. Even with level 4 in unarmed, brawling will only proc damage with worn weapon when using power hit and not normal attack.