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Putting weapon in a sheath consumes different amount of time

Open l29ah opened this issue 3 years ago • 3 comments

Describe the bug

Resulting in micromanagement. For instance, storing my sword in "inventory" costs 202 moves, storing in "baldric" costs 24 moves, and regardless of what i choose, it ends up in the baldric, but spending 10 times more time if the default "inventory" choice is made.

Steps to reproduce

Load the attached game and unwield the sword.

Expected behavior

No difference in spent time.

Screenshots

No response

Versions and configuration

  • OS: Linux
    • OS Version:
  • Game Version: 0.F-8365-ga5c7ab0d98-dirty [64-bit]
  • Graphics Version: Curses
  • Game Language: English [en]
  • Mods loaded: [ Dark Days Ahead [dda], Disable NPC Needs [no_npc_food], No Fungal Growth [no_fungal_growth], Bionic Professions [package_bionic_professions], Alternative Map Key [alt_map_key], No Rail Stations [No_Rail_Stations] ]

Additional context

2022.05.05.zip

l29ah avatar May 13 '22 23:05 l29ah

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

github-actions[bot] avatar Jan 10 '23 01:01 github-actions[bot]

/confirmed Still an issue at 38ad76f47ec631e153bac9ccf7c79f0d9ac0590d

l29ah avatar Sep 06 '24 22:09 l29ah

There is also the problem of the displayed move cost being completely wrong, which can be seen in #76227. I closed it as it was pretty much a duplicate of this issue.

CoroNaut avatar Sep 07 '24 21:09 CoroNaut