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How the event_flags generated?

Open a361570441 opened this issue 1 year ago • 3 comments

Hello, I am very interested in your project, especially the part about event_flag, but I don't quite understand how the boss's ID in event_flag matches the value of event_flag? (For example, 10000800 (Godrick the Grafted) corresponds to (0x151c33,7). How did you find this matching relationship? I would be grateful if you would disclose it.

a361570441 avatar Jun 17 '24 11:06 a361570441

I would also like to extract some more of the event flags. Specifically, I want to know if a bell bearing has been turned in.

I have considered turning it in and checking the diff of the event buffer from before and after.

EthanShoeDev avatar Jul 07 '24 16:07 EthanShoeDev

The new er-save-lib has a get_event_flag_by_id and set_event_flag_by_id functions. This is gonna be on the new relaese.

ClayAmore avatar Aug 12 '24 06:08 ClayAmore

@ClayAmore are you still planning on working on this? if not i might be able to try

TotalChaos05 avatar Sep 09 '24 05:09 TotalChaos05