Therenas
Therenas
This is the most-requested feature currently. People want to set an ingredient amount, and have the factory spit out how much they can produce with that. This is quite linked...
Could have a utility that helps handle the research part. It takes into account how much science you put out, and can calculate the number of labs you need. This...
Utility that allows users to select resources on the map to track. The mod will track output, and compare it to the consumption of the attached district, so the user...
The main idea is that users won't have to re-layout the same recipe chain over and over. This could be achieved in a number of different ways, but this seems...
It would be neat to show the changelog in-game because it'll show to many more people. The button for it could be alongside tutorial and preferences at the top, or...
The basic idea is to have a selector in the mod on any subfactory where you can select your existing setup and it’ll tell you how far off the planned...
Probably doesn’t make sense for all dialogs, since some change in size. Maybe that’s fine though. Not remembering their position is a kind of data loss, from a certain point...
Looks like I should create a local git tag first on the ‘Release X’ commit, then create a release using [this](https://cli.github.com/manual/gh_release_create), and possibly update it with the changelog etc. Maybe...
The recipe picker has a more refined way of filtering recipes, while the prototype migrator just checks for existence of the recipe prototypes. Not easy to fix, since the validator...