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With full Pyanodon stack, certain recipes are not detected.

Open avpas opened this issue 1 year ago • 2 comments

Problem Description

When I try to build a production chain in a Pyanodon game, some recipes are not detected. I click on an ingredient and there is a message at the bottom of the FP window stating "No existing recipe produces this item". https://cdn.discordapp.com/attachments/600791114831757416/1242876877002244247/image.png?ex=664f6ecb&is=664e1d4b&hm=ae9499e3e1f1216680729ac25b6b005eac7c17faab9de2f8593ac15fc8986b24&

The recipe is researched, though: https://cdn.discordapp.com/attachments/600791114831757416/1242834114885718046/image.png?ex=664f46f7&is=664df577&hm=d1bb0796b246cd5e93eef32e6caff0dc6105a70ad5b2f707eadd272f4a5cf8e1&

Reproduction

No response

avpas avatar May 22 '24 16:05 avpas

It is likely that this problem is caused by items that have different uses at different temperatures.

avpas avatar May 22 '24 20:05 avpas

I have the same problem as the Original Poster, I can add the following information: Affected Recipes for me so far are: Boric Acid (boric-acid.10) and Sweet Sirup (sweet-sirup.10) the names of the things give away the most likely cause of them not being found The result of the the recipes are called boric-acid.10 sweet-sirup.10 respectively which makes them invisible to Factory Planner I assume Factory Planner can currently not ascertain the base fluid from that, but due to the fact that the recipe result is not boric-acid and sweet-sirup respectively means they cannot be found. I hope that helps image

Slayman avatar Jun 10 '24 21:06 Slayman

Hello guys, appreciate all the details. This does look like a fluid temp-related issue. It's a topic I am very close to solving, hopefully. Didn't quite make it for 2.0, but I am close. We'll centralize on #95, so closing this one.

ClaudeMetz avatar Oct 13 '24 19:10 ClaudeMetz