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Intuitive open source voxel editor; for both small and big ideas!

Results 23 Voxly issues
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Layers allows the user to filter and toggle the visibility of certain voxel groups. - [ ] creation - [ ] destruction - [ ] view/control - [ ] special...

editor

Support for import and export of .vox files, which are MagicaVoxel probjects. - [ ] import - [ ] export

Voxly had originally started as a web project, it wasn't until later that I started working on [Voxel-Core](https://github.com/ClarkThyLord/Voxel-Core) and in turn made Voxly a Godot project. Recently [Voxel-Core has been...

Redesign GUI to make it more dynamic and fluent, and allowing for easy extensibility and customization in-app.

gui

Allow for each view to have it's on custom properties, for example: perhaps one view is showing the model with a shader, while another view is showing vertices only.

view

Basic functions of the voxel editor: - [ ] [tools](https://github.com/ClarkThyLord/Voxly/issues/6) - [x] basic tools - [ ] advance tools - [ ] extendable tools - [x] [control camera](https://github.com/ClarkThyLord/Voxly/issues/2)

editor

Voxly supports multiple views however these views, as of now, get reset upon restart it would be nice if these views can be saved and loaded. - [ ] save/load...

view

Allow for the extension and manipulation of tools in a way that allows the user to interact with the editor as they which.

editor
extensions

Users should be able to extend how the GUI looks, feels and interacts.

gui
extensions

Voxly users should be able to extend the environment as they wish GUI, actions, tools and etc. should all have their very own 'extension API' by which users can implement...

extensions