Andrey

Results 25 issues of Andrey

### Repository commit 7f1a5521f4b73d15df409a81f3da48427f9c6cdc ### Python version (python --version) Python ### Dependencies version (pip freeze) github.com ### Expected behavior No scheduled builds after the fork. ### Actual behavior ![изображение](https://user-images.githubusercontent.com/171597/202897375-90a97bcf-cbb9-4b64-b730-90e932c925ee.png) Build...

bug

This is my progress on building conversion so far. It won't pass the tests, because some entries are missed (full list is here: https://github.com/freeorion/freeorion/issues/4815). I propose the following process: This...

category:refactoring
component:content scripting
status:work in progress

An issue for requests and questions for the Building conversion. It should be closed when buildings are fully converted. - [x] What are the Python versions for the `SetPlanetType type...

category:feature
component:content scripting
status:work in progress

category:refactoring
component:AI

Two objects with the same name produce confusion.

category:refactoring
component:content scripting

When this method should be used by AI developers: At the beginning of the AI initialization to ensure AI consistency with the game content. What this command will do: -...

category:feature
component:AI

It would be really nice to have checks for AI dependencies in one place. Having these named values across the code, make it hard to detect mismatches and manage values...

category:feature
component:content scripting

Feature request =============== Here is an example of AI log that is produced when FOCS python files are parsed. PS. The issues themself are not relevant to this ticket, we...

category:feature
component:internal

Bug Report ========== Description ----------- Error that calling some AI binding manually. (AI does not use this code) ``` 26 Jun 22:25:38] AI_1: Uncaught exception: Traceback (most recent call last):...

category:bug
component:AI
priority:low