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adds new demo-map

Open Frfor17 opened this issue 3 months ago • 33 comments

its beggining of adding new map, i need some help with adding spawn points and venichles

Frfor17 avatar Sep 04 '25 01:09 Frfor17

[!NOTE] Gemini is unable to generate a summary for this pull request due to the file types involved not being currently supported.

gemini-code-assist[bot] avatar Sep 04 '25 01:09 gemini-code-assist[bot]

So I need to add spawn points, areas, grace wall, venichles

Frfor17 avatar Sep 04 '25 01:09 Frfor17

I am currently banned on discord so I cant ask(((

Frfor17 avatar Sep 04 '25 01:09 Frfor17

pls help someone, how to add spawn points at least?

Frfor17 avatar Sep 04 '25 01:09 Frfor17

its screen of the map image

Frfor17 avatar Sep 04 '25 02:09 Frfor17

its main part This is the stronghold of the motorized rifle platoon of the second echelon company.

It has loopholes, dugouts, platforms for machine guns, platforms for grenade launchers, as well as trenches for infantry fighting vehicles and tanks, as well as dugouts for infantry fighting vehicles to simply hide and disguise them. There is also a platoon command post, and dugouts where there will be ammunition for machine guns and other things. And also on the western part there is an open and closed observation point for exploring the area, there are binoculars.

I would like to know how I can place the machine guns correctly, that is, should I just drop them and that's it? You also need to place equipment in their trenches. image

Frfor17 avatar Sep 04 '25 02:09 Frfor17

This is the location of the mortar platoon. It's not a base, it's just a location. There is a dugout to wait out the artillery bombardment and the place itself for a 5-by-5 mortar. There are also two loopholes in the east. And a canopy for a car or any kind of transport to transport the shells. There should be a car under the canopy, of course, I just don't know how to park it.

image

Frfor17 avatar Sep 04 '25 02:09 Frfor17

Grace wall For both sides indicated. The attack is coming from North to south. The attacking side has two techniques.

image

Frfor17 avatar Sep 04 '25 02:09 Frfor17

pls help someone, how to add spawn points at least?

Theres spawn points per faction on the object list, they're colored Xs. Depends on what factions you have, check the metadata. Theyre under effect > landmark

I would like to know how I can place the machine guns correctly, that is, should I just drop them and that's it? You also need to place equipment in their trenches.

Yes just drop the fixed ones in the map.

There should be a car under the canopy, of course, I just don't know how to park it.

Theres premade vehicle spawners, go on effects > premade vehicles

taislin avatar Sep 04 '25 13:09 taislin

I made my first village house. There will be a village in the southeastern part of the map as the final capture point. The village itself is completely small, literally one street, there will be a village administration in the village, the retention of which will lead to victory.

There will be wooden houses in the village, and some of them will have warehouses with useful herbs and medicinal herbs. And with all sorts of things. I tried to keep the right look, there's a vegetable garden and chickens, even the richest house will have a cow, because of course I don't know for sure, but it seems that in order to keep a cow, you need a barn or some kind of mini-house, like something so that it doesn't get cold in winter.

There will also be a well with a path, which is usually the only one in the whole village, as far as I know. Well, the toilet is also shared, although usually everyone has their own toilet. But okay...

I've only made the first house so far because I haven't figured out where to find wooden doors. That is, they seem to be there, but their sprite is different...

In general, the village has a connection to the main highway and to the main road. Now I'll tell you what they mean.

image image

Frfor17 avatar Sep 05 '25 04:09 Frfor17

Actually, there are several main zones. The attack will go from North to South.

The attacking positions are located in the North, of course everything will have to be changed so that everything is balanced and all that, but so far the hypothesis is that there will be simple positions in the north where the attackers will simply gather, get into vehicles and go on the attack, or take shovels and go on the attack. There will be ordinary soldiers, armored personnel carrier and tank drivers, probably all sorts of specialists who are always on all the maps, well, I don't know who to add, and of course the platoon commander and squad leaders. The platoon commander will stay in position, he will have a radio and all that.

Further south, to the south of the attacking position, there is a forest belt, then there is an asphalt highway, and then there are some strange trenches. To be honest, I drew them and I don't really understand what they do, but I think it's kind of safe to move around and all that. I will send the references after this message.

Actually, these were the initial positions of the attackers. Here, in theory, it is necessary to put a grace wall, further south there will be the first echelon of the company's defense. That is, this is a first-echelon platoon. It's about those weird trenches that look like they're unfinished. I also copied them, like they didn't have time to strengthen them and they were all killed. I'll find burnt equipment and dead soldiers there, all kinds of decorations of destruction. There shouldn't be anyone there at the beginning. Actually, these trenches will either be occupied by the defenders if they decide to expand the defense, or if the defense side decides to sit in their trenches, then the attacking side will enter here and it will be easier for them to attack the second echelon of defense.

Next comes the platoon of the second echelon of the motorized rifle company defense. I drew them according to the scheme, it's probably relatively similar. I will send the diagram below. This is the main defense. More details later.

There are mortars further south, and that's the most important thing. Mortars shouldn't have too many shells right there. They should have a shorter car and there is a base to the west of the mortar site where the company commander is sitting and where there are supplies for the mortar. The company commander will be in command from the southwestern base, and the mortar will receive supplies.

There is a village/village to the east of the mortar site, there are houses there, you can arrange some kind of urban battle. Actually, there is a village administration there, capturing a building that will be a victory. This is the last echelon of defense, there is no defense at all, but it can be built.

image

Frfor17 avatar Sep 05 '25 04:09 Frfor17

Here I am sending references, from which I drew trenches by the road in general, the positions of the attackers.

As you can see, we need to add cars at the northwest ring road/intersection to make everything even more similar. I haven't done it yet.

image image

Frfor17 avatar Sep 05 '25 04:09 Frfor17

I'm sending references about the first echelon. I'm not sure what exactly happened, but I just didn't find a diagram of how the first echelon is being built right now. Apparently, this is too relevant and useful information that is not shared. Or maybe I just didn't search well, well, in short, I drew from this drawing.

That is, we are talking about the first echelon, here the first echelon platoon was defeated, they did not have time to strengthen themselves, they were caught off guard. Therefore, the trenches here are not connected at all and everything is unfinished. The bags were used unfinished, because I was trying to create something like a parapet. That is, they are not really bags, but just a mound. And the trenches there should not be standing ones, but only so that you can lie down, but okay..

image image

Frfor17 avatar Sep 05 '25 04:09 Frfor17

Well, the references to the second echelon. Here I was copying from the first and probably the only normal scheme that I found. If you read it, then there is each loophole for a different task, that is, ordinary loopholes, grenade launchers, machine guns, there is a trench for an armored personnel carrier, there is a trench for a tank, there is not a trench, but a disguise for an armored personnel carrier.

That is, I watched the video and in general, no one is holding equipment on the first line of defense, but then the second echelon of defense and this is a sudden offensive, so they didn't have time to remove equipment and all that. Of course, there's probably going to be a lot of changes to make sure there's a balance.

image image

Frfor17 avatar Sep 05 '25 04:09 Frfor17

As for mortars, there aren't many references. I just saw a video of a mortar platoon, that they have a large recess where there is a mortar cannon and they put shells in there, and that they have a dugout where they sit when artillery or mortar fire flies. And well, I saw that there are communication lines there, that is, these trench passages. That's actually all I saw. I have not found any schemes for creating trenches for a mortar platoon. In the video I watched, there are 5-7 people there - this is a mortar platoon, but I think on our map, it will just be 1 mortar platoon commander and 2 mortar soldiers.

image

Frfor17 avatar Sep 05 '25 04:09 Frfor17

Of course, it bothers me that I will probably be judged for using HESCO, because it seems to be pure in America, but damn, I just didn't know what to put. The walls of the earth look a bit strange..

Frfor17 avatar Sep 05 '25 04:09 Frfor17

As for the rural administration, I'm doing it in my head, as I remember it once. That is, there is a passageway at the entrance, there are iron bars to your right, of course, and then there are long corridors with a turn into the main room. Then of course. A common large office in which the main work is carried out, any accounting, re-accounting, adding. And the largest private room is the room of the head of the village administration. And, of course, the technical room, with things for cleaning and repairing pipes or hammers, to nail something. Of course, there is a fire exit or just a second exit, I don't know what to call it.

I do not know if it is necessary to make the entire village administration for the seizure, without a technical room, or to make only the office of the head. In theory, the entire village administration building should be completed.

image

Frfor17 avatar Sep 05 '25 05:09 Frfor17

This is shorter than the final dimensions of the map. There won't be anything else, we need to finish the buildings and all that. Maybe after the tests, we'll have to cut the size of the cards in half so that there's a balance, okay, let's see. For now, we need to finish the buildings, put machine guns, cars, vendors of weapons and other things, supplies are shorter.

image

Frfor17 avatar Sep 05 '25 05:09 Frfor17

can be drone used? image

Frfor17 avatar Sep 05 '25 06:09 Frfor17

The village is ready. There is no capture area, and there are no doors, as I do not know how to choose wooden doors. There is a writer's house, many houses of ordinary farmers, there is a grandfather's house, a winemaker, there is a cow and pig keeper's house, which has meat. There is a village store and an apartment building nearby. The magazine holder should have a shotgun, but I don't know how to add it to the drawer. The store also sells buckshots for hunting. I'm not sure, but is buckshot used for hunting geese or ducks? I don't know, it seems

image

Frfor17 avatar Sep 05 '25 06:09 Frfor17

It remains to add cars and spawn points, but I haven't figured out how to add equipment and spawn points.

Frfor17 avatar Sep 05 '25 07:09 Frfor17

venichles* not equipment\cars

Frfor17 avatar Sep 05 '25 07:09 Frfor17

I've only made the first house so far because I haven't figured out where to find wooden doors. That is, they seem to be there, but their sprite is different...

Yes the sprite is different in the editor but it will be coloured in game.

Of course, it bothers me that I will probably be judged for using HESCO, because it seems to be pure in America, but damn, I just didn't know what to put. The walls of the earth look a bit strange..

Be aware that hescos block visibility and fire

This is shorter than the final dimensions of the map. There won't be anything else, we need to finish the buildings and all that. Maybe after the tests, we'll have to cut the size of the cards in half so that there's a balance, okay, let's see. For now, we need to finish the buildings, put machine guns, cars, vendors of weapons and other things, supplies are shorter.

How big is the map in tiles? Be aware that players might get annoyed if they have to walk around a lot

taislin avatar Sep 05 '25 13:09 taislin

I've only made the first house so far because I haven't figured out where to find wooden doors. That is, they seem to be there, but their sprite is different...

Yes the sprite is different in the editor but it will be coloured in game.

Of course, it bothers me that I will probably be judged for using HESCO, because it seems to be pure in America, but damn, I just didn't know what to put. The walls of the earth look a bit strange..

Be aware that hescos block visibility and fire

This is shorter than the final dimensions of the map. There won't be anything else, we need to finish the buildings and all that. Maybe after the tests, we'll have to cut the size of the cards in half so that there's a balance, okay, let's see. For now, we need to finish the buildings, put machine guns, cars, vendors of weapons and other things, supplies are shorter.

How big is the map in tiles? Be aware that players might get annoyed if they have to walk around a lot

okay, understood about hesco, yeah, where i did use it, i wanted to block visibility and fire, but I was just worried about aesthetics and style, but I hope no one will complain

about how big, its 200 on 200. Main field of battle can be attack from main north or from flanks from west( river crossing) and from east(open field), so its offers various options for maneuvering and choosing tactics and the direction of the offensive.

Frfor17 avatar Sep 05 '25 15:09 Frfor17

Can you please tell me how to run the map on a local build to test it? I want to check the doors and how everything has been fixed, whether things have been put in the drawers and then I will try to add equipment.

So far, the plan is to make minimal spawns, then adjust to your requirements and it will be ready for an alpha or beta test, xs, whatever you want to call it.

By the way, are you still hosting the server? I mean, like official civ13? It's just that this build is really popular.

Also, right now I'm trying to make a video about it to post on YouTube and popularize. Maybe my card, if it turns out well after the changes, will be able to log in for civ14. I love open source, so the more people like it, the better it will be.

Frfor17 avatar Sep 06 '25 19:09 Frfor17

Can you please tell me how to run the map on a local build to test it? I want to check the doors and how everything has been fixed, whether things have been put in the drawers and then I will try to add equipment.

You need to select it using dreamMaker, make sure its the only map selected. Or replace whatever map (dmm) file you have written on the dme.

By the way, are you still hosting the server? I mean, like official civ13? It's just that this build is really popular.

More focused on Civ14 at the moment although I haven't had time lately. Still host civ13 once in a while.

taislin avatar Sep 06 '25 20:09 taislin

okay, thanks, i will try it!

understood, its great!

So, What do you think is the key thing I should add to the map now to get your approval?

Are there any size requirements, ethics maybe, structures maybe, or even I don't know, any aspects? Because I'm ready to change anything to make good map

You said that the size is big and honestly it got into my head, I generally think they can reduce it from 200 by 200 to 150 by 150, but of course it will probably be tough, but as it is quite possible. So it seems like Syria is 180 by 180 or what is it

Frfor17 avatar Sep 06 '25 20:09 Frfor17

Well it needs to be tested, make sure spawns and winning conditions are working, roles are working as well

taislin avatar Sep 06 '25 22:09 taislin

Well it needs to be tested, make sure spawns and winning conditions are working, roles are working as well

okay, understood, will try to test it

Frfor17 avatar Sep 06 '25 22:09 Frfor17

tested, its working, i can start map, but there is no roles for play and there is no venichles, will try to add it

Frfor17 avatar Sep 07 '25 16:09 Frfor17