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A free and open 3D game engine written in D.

Results 32 Dash issues
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Use cases/features that should be supported: - Lock cursor to screen center - Lock cursor to window Maybe: - Lock cursor to particular area

ready

Because we keep forgetting these things: - [ ] Rotate the quad so point lights work correctly for more than a view direction of 0,0,-1. - [ ] Add special...

bug
ready

While a game is running and the Config file is refreshed, the UI stays the same size.

bug
ready

Right now you have to click on an object _exactly_ to select it with the mouse. @zeDoctor had the idea that you could have a hitbox used specifically for mouse...

ready

This is the first step towards supporting custom (or no) cursors in a game. We should eventually have a game script example showing how to add custom cursor graphics. ```...

ready

Right now Dash loads all meshes, textures, and prefabs at launch. Dash should offer more granular loading (and unloading) of assets during runtime. One method to do this would be...

accepted

If there were a grayscale texture, it would be cool if you could change the color of it using an RGB value in code. Is this remotely possible?

proposal

We need some way to define animations in yaml. I don't know what form that will take yet, but I have a suggestion of how it might be done: ```...

accepted