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[Animation] Define animations from YAML

Open PxlBuzzard opened this issue 10 years ago • 1 comments

We need some way to define animations in yaml. I don't know what form that will take yet, but I have a suggestion of how it might be done:


---
Name: Foo
Script:
    ClassName: foo.bar
Mesh: foo
Material: bar
Animations:
    Idle: foo_idle
    Run: foo_run

PxlBuzzard avatar Apr 28 '14 19:04 PxlBuzzard

I agree this is important, yet this should be for the next milestone or after I add support for multiple animations. Currently it will automatically do the idle animation and use basic play/pause/stop. There is no benefit to .yml for animation currently.

tmr9209 avatar Apr 28 '14 22:04 tmr9209