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Windows 11 Sprite saving issues?
After creating a custom sprite and adding it to the Nibble project using the Display>Draw Sprite block, I am unable to save my project - neither with the save button nor the save&close dialog box. If I use a default sprite (e.g. tree1) it will let me save. Am I doing something wrong or is this potentially a bug with Windows 11 compatibility? Thanks!
I experience the problem of not being able to save a project in the following case:
- create a custom sprite
- create draw sprite block with the custom sprite selected as te sprite
- cannot save the project now
If I select a default sprite in the draw sprite block, I am able to save the project.
I am running OSX.
Same issue occurs in Windows 10 when I: Try to draw a sprite to the Chatter display under Arduino run first:
Error given in Serial Monitor UID: 0xc0eb3f25bf58
[Warn] (7.462, +7462) lv_obj_del: the active screen was deleted (in lv_obj_tree.c line #76)
[Warn] (100.311, +92849) lv_obj_get_child_id: lv_obj_get_child_id(obj) is deprecated, please use lv_obj_get_index(obj). (in lv_api_map.h line #80)
[Warn] (101.363, +1052) lv_obj_get_child_id: lv_obj_get_child_id(obj) is deprecated, please use lv_obj_get_index(obj). (in lv_api_map.h line #80)
�����������2���01c,len:928 ho 0 tail 12 room 4
load:0x40078000,len:8424
ho 0 tail 12 room 4
load:0x40080400,len:5868 entry 0x4008069c
Hey guys! Thanks for reporting the issue, I'll look into fixing this for the next release.
Filip