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A transport for Mirror using Steam / Steamworks.NET

Results 15 FizzySteamworks issues
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Hello. FizzySteamworks does not support the latest version of Steamworks Foundaiton since my console is being spammed with errors saying that Steamworks could not be found even after I installed...

When running SteamMatchmaking.CreateLobby(ELobbyType.k_ELobbyTypePrivate, manager.maxConnections); My callback from steam says k_EResultAccessDenied instead of k_EResultOK My steam app id is 480 (Spacewar) Why does Steam deny my create lobby request? Unity: 2021.3.12f1...

Hi, I don't know when this problem has been with me since. I have tried to modify FizzySteamworks.Timeout but it doesn't solve the problem. But there is one thing, sometimes...

First of all, I'm sorry for asking it here as an issue! I want to create a Steam friends server browser, which, as it says, it displays the **client-hosted** servers...

When you change scenes to a new scene with NetworkManager Mirror automatically destroys the duplicate NetworkManager GameObject. The FizzySteamworks.cs on the NetworkManager GameObject then calls its OnDestory() method which calls...

unity 2021.3.0f1 mirror 53.0.0 steamwork.net Release 20.1.0 FizzySteamworks 5.1 I have no problem connecting with a LAN, but I have this problem with a steam connection Is it exceeding Steam's...

NextClient will not call its own `OnDisconnected` event if disconnection is run via `FizzyTransport.Shutdown` (which include voluntary disconnect) which does not call `NextClient.InternalDisconnect`, result in `transport.OnClientDisconnected` never called, result in...

Throws a "Connection was closed by peer, Timed out attempting to connect" when attempting to connect to a Mirror server running on a dedicated server running Steam Game Server and...

Receiving Type or namespace name TransportError could not be found in fizzysteamworks code

Hello, i try do online with steam and found this guide: [link](https://www.youtube.com/watch?v=7Eoc8U8TWa8&t=751s) And i have problem when i try play in editor, but when i built project and play in...