FizzyFacepunch
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A transport for Mirror using Steam / Facepunch
My project uses Mirror with FizzyFacepunch transport based somewhat around the Mirror Room Example. Normally it works great, but I am seeing that if Steam Deck users host a game,...
It will fix the error caused on import.
So, I have an empty project. I installed Mirror from the Asset Store, last version. Also imported Facepunch, but, when I do import FizzyFacepunch (last package version) I'm getting this...
> Assets\Mirror\Runtime\Transport\FizzyFacepunch\LegacyCommon.cs(54,38): error CS0117: 'P2PSessionError' does not contain a definition for 'NotRunningApp'` > Assets\Mirror\Runtime\Transport\FizzyFacepunch\LegacyCommon.cs(58,38): error CS0117: 'P2PSessionError' does not contain a definition for 'DestinationNotLoggedIn' These 2 errors pop up after...
Hello, I use a NonDestructible object to store my lobby, the players in it etc. When I change scene, I need to "reload" the visual elements in the UI, to...
When Mirror initiates a disconnect (not when the application does, for example by calling StopClient) the FizzyFacepunch `NextClient` does not perform the disconnect in a way that triggers `OnStopClient` to...
This change is already in FizzySteamworks NextClient Closes #39
Parity with FizzySteamworks NextServer.cs Closes #39
When I import FizzyFacepunch I get this error. Apparently it takes a third string argument. I'm confused, can someone help? 
I was working on a multiplayer game and i tried to add FizzyFacepunch as a Transport. On Import It started to give out those errors.  then i imported all...