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A transport for Mirror using Steam / Facepunch

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My project uses Mirror with FizzyFacepunch transport based somewhat around the Mirror Room Example. Normally it works great, but I am seeing that if Steam Deck users host a game,...

It will fix the error caused on import.

So, I have an empty project. I installed Mirror from the Asset Store, last version. Also imported Facepunch, but, when I do import FizzyFacepunch (last package version) I'm getting this...

> Assets\Mirror\Runtime\Transport\FizzyFacepunch\LegacyCommon.cs(54,38): error CS0117: 'P2PSessionError' does not contain a definition for 'NotRunningApp'` > Assets\Mirror\Runtime\Transport\FizzyFacepunch\LegacyCommon.cs(58,38): error CS0117: 'P2PSessionError' does not contain a definition for 'DestinationNotLoggedIn' These 2 errors pop up after...

Hello, I use a NonDestructible object to store my lobby, the players in it etc. When I change scene, I need to "reload" the visual elements in the UI, to...

When Mirror initiates a disconnect (not when the application does, for example by calling StopClient) the FizzyFacepunch `NextClient` does not perform the disconnect in a way that triggers `OnStopClient` to...

This change is already in FizzySteamworks NextClient Closes #39

Parity with FizzySteamworks NextServer.cs Closes #39

When I import FizzyFacepunch I get this error. Apparently it takes a third string argument. I'm confused, can someone help? ![image](https://user-images.githubusercontent.com/109095352/207095192-0accca13-6534-4215-8fbd-014b843bef75.png)

I was working on a multiplayer game and i tried to add FizzyFacepunch as a Transport. On Import It started to give out those errors. ![image](https://github.com/Chykary/FizzyFacepunch/assets/72306436/7a0a37e7-05f9-435b-869b-b8aeea3fa3c9) then i imported all...