ChuanXin-Unity
ChuanXin-Unity
@IgorArnaut Hi, you do not have to create a GameObject Brush asset to use this brush. Instead, in the Tile Palette window, click on the Brushes Dropdown and switch to...
Hi, do you have a visual example/s of what you would like to do? This would help us understand better your use-case. Thanks!
It looks like you may have to write a custom Tile that does this for you. You can look at the Random Tile as a base for your custom Tile...
This looks good for your use-case! This can be used to generate other Tiles which have the pattern behaviour, with different Sprites or offsets. The remainder for negative coordinates would...
Certainly, you are welcome to add this to the repository! You can make a pull request to this repository with your contribution. If you would like this to be added...
The prefab brush does not take into consideration the position of the BrushTarget. Rather, it uses the position of the Grid but parents the instantiated Prefab to the BrushTarget. I...
Hi, sorry about this! It looks like this was added in 2020.3.16. We will sort this out so that this will work in prior versions too.
Hi, this has been updated to use the original `AssetDatabase.SaveAssets`, so that it will work with all versions of 2020.3!
@Mita-kgwh Hi, could you share which version of the 2D Tilemap Extras package you are using and how you have added it to your project (eg. Unity Package Manager, Github,...
I added this changeset to help with this on 2021.1: https://github.com/Unity-Technologies/2d-extras/commit/b41b6d291a9968297948355814327cc2cd98dd47 Hope that helps!