ChuanXin-Unity
ChuanXin-Unity
Looks like there isn't an easy way to do that. The AnimatedTile will need to be able to pick up the correct AnimationStartTime in GetTileAnimationData from an existing Tile to...
Sorry, this will need some changes in the Unity Editor to help support this, which would take a while. Would it be possible to let us know which version of...
Sorry, I am not certain what you mean. Could you elaborate more on what you want to do? Note that the cell bounds of the Tilemap only refers to the...
Hi, will check this out! Could you share which version of the GameObjectBrush you are using? Thanks!
@AppStolz Hi, could you share which version of the Unity Tilemap Extras you are using? Thanks!
Could you share images of your Collider2Ds in the scene? The CompositeCollider2D can only take effect if the other Collider2Ds have the "Used By Composite" set. The CompositeCollider2D also needs...
Could you show the SceneView where the objects are stuck?
Hi, having a capsule collider for your character would be good for smoother movement. However, based on your screenshot, the blocks do not seem to be fully composited by the...
This looks like a bug. We will check it out!
Sorry for the late reply! Would it be possible to share the `AnimationFrameRate` of the Tilemap where you have placed your AnimatedTile? The Start Time is somewhat tied to that...