ChuanXin-Unity

Results 210 comments of ChuanXin-Unity

Yes, you should be able to do that with the Tilemap Editor package in 2019.2. You can check the active tool type with `EditorTools.activeToolType`. Example: ``` using UnityEditor.EditorTools; using UnityEditor.Tilemaps;...

Sorry, it seems like switching to the 2019.4 branch and downloading the zip file seems to be downloading the master branch instead right now. I will make a 2019.4 release...

Could you try the following link and see if this works for you? Thanks! https://github.com/Unity-Technologies/2d-extras/archive/refs/tags/1.6.0-preview.1.zip

The RuleTile only recognises itself when matching Tiles around it. Other RuleTiles are treated as different and will not be matched. This is based on the Rule matching logic found...

Hi, the setup you have posted in the images looks correct to me. Do you have any errors or messages in the console window? Having a compilation error there will...

Hi, would it be possible to share the version of the 2D Extras you are using and how you have added it to your project? It seems like you are...

Could you share some details about the Tilemap component you are painting on? For example, a screenshot of the inspector of the Tilemap and Grid GameObjects? There is a recent...

Could you share the screenshots of the Grid, Normal Grid 1x1x1 Scale and Grid 0.125x0.125x0.125 Scale? I assume that the Grid component is on the Grid GameObject, while its children...

The scaling issue looks like a bug, so we'll check it out and fix that. You can use the PrefabBrush from master. There is a "Force Delete" option in the...

Do the errors occur only during building a Player? For 2018.3, the folder structure for brushes are a little specific as they exist in the Assets folder. You will need...