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Use very BIG numbers in Godot Engine games.

Results 21 GodotBigNumberClass issues
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I'm running into a strange bug where everytime I add 2 to 100, the sum jumps to 1.02k instead of 102. It doesn't seem to behave this way in any...

Hi, Can you add a log function to be used with Big numbers? I want to calculate the "level" from a given experience value as in: XP: 10 -> Level...

Thanks for creating this class. It's very useful, but I've ran into one error: Currently isLessThan can return the wrong answer if the exponents differ by one. Steps to reproduce:...

Added type check of the parameter of the subtract() function. (same as in add() function) Now subtract() works with a float as a parameter. I had the problem that the...

on godot 4.2.2 .minus() do not work

Stopped options.thousand_decimals from being ignored on string conversions.

When trying to make an upgrade system, I noticed that when I tried to buy an upgrade, if the cost was 10, and I had 100 money, eventually I could...

First of all I love you work, thanks a lot for this! I encountered a small issue: It is possible that a negative float number is recognized as a positive...

- Added code regions for organization purposes in the Editor - Implemented `randomFloatRange(Big, Big)` and `randomIntRange(Big, Big)` as suggested by @Drillur in #27

ChronoDK, please create an Evaluate TypeScript type, to have visual feedback when performing operations, it would be much easier to read the code