Chroma
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make sdl_gpu divergent from upstream
several issues exist in sdl_gpu that can only be resolved by gutting sdl_gpu and tweaking some stuff on our own, namely:
- error queue seems to be fucked up sometimes
- openGL renderer initialization sequence is less-than-stellar
additionally, doing this might pave the way for vulkan renderer down the line as i'll understand sdl_gpu architecture a little bit better