Christopher Allen
Christopher Allen
Just a ping to see if there any updates. I think I saw some interesting features what appears to be storysynth used The Zone RPG. Is it a fork?
If players is also set, the player should not change as well. I consider this an X-card-like problem. Sometimes someone just should not have to answer a question, but in...
Or leverage `playerTurnOrderLocation` somehow. Right now the only valid value for that is `upper`.
As a temporary solution, I've put all these tools as `…Location` value `upper`, and the `playerTurnOrder`, `multiEditableLists` and `journalEntries` as value `lower`. But I'd like more control over this.
One of the big challenges with branching narratives is that very early on in the history of interactive fiction, designers learned it really also requires persistent variables, which is something...
This definitely is of interest to me. Here is a UX mockup for a story game using cinematic prompts cards that you might find useful for ideas (on non-published URL):...
A more pure text of how this might work for one of my "index card" games. * An initial pick from a set cards defines the gang's backstory and their...
Thanks! Any addition to code that has already had security review we have to give extra scrutiny to, but it seems reasonable. We are scheduling a window to review properly...
On the first, I don't think any of us have been experimenting with WASM yet, but it is on the medium-term roadmap. On the second, I'll have @gorazdko take a...
@wolfmcnally Would you take a look and see if you any suggestions?