Christian
Christian
Hi! So far there are no plans yet to add that. I usually add stuff when I am dealing with certain codecs for other projects and I don't have any...
Hi! The default if you open a 4:2:0 YUV file is `ChromaLocType=0` as in left. You can actually set this position in the YUV format selection:  So if you...
I just looked through the code of zimg a bit on the weekend and that may be very interesing to integrate here. They support basically all relevant conversions and on...
Hi. All help here is much appreciated! So as I understood it, openGL supports some 10 bit RGB formats. That way, we would not have to handle any shaders or...
Thanks for the insight. I also see one of the biggest problems that I don't have equipment to display 10 bit content.
In principle, this is possible. Currently, YUView does the following when opening a raw hevc annex B file: - Parse the entire bitstream once to obtain a list of all...
Ok. First on the general concept of caching: We cache what we will display on screen: The raw RGB QImage. Not the YUV values. The internal format of this QImage...
Nice thank you for catching this. I will: - Check why are we using QUrl (I think it was to get the relative path?!? ) - Test the fix on...
Aah I think now I understand the issue. I also debugged the code a bit on Windows and the QUrl code you added does not work on windows.
@nolyn I removed all the QUrl stuff and am just using the QDir::absolut and relative path functions. Can you double check if this works for the bug that you discovered?...