Christophe Savard
Christophe Savard
Well, so far I hadn't even touched localization support on the RealChute side at all, not even sure I had plans for it. There shouldn't be too much to add...
@ferram4 looks pretty much like what i'd expect it to :)
Mind be worth mentioning that this is very very far off. There is a loooooot of features I believe are much more important to implement before anything else. This stays...
EVA chutes are the main feature for the next update.
I'll take a deeper look, but I do believe I use part.transform and didnt set the hasChanged flag
Few notes from myself: - Transferring parachutes is actually kind of planned, Kerbals will be able to move spare canopies from the pod to the parachute case to repack them...
> I'm wondering if there is way (in the current version or otherwise) to optionally disable repacking. Yes, by setting the number of spare chutes to zero :P But don't...
I can't test it yet as the EVA chute module simply doesn't exist curently. I could probably slap it on some generic part and just run the animation to see,...
> You could probably use the standard RealChute part module for a quick test, although obviously you won't need to specify the predeployment animation (since there's only one full-deployment animation)....
... I'm currently thinking I could just change the texture of the jetpack to a transparent one. I'll have to experiment with that.