mml1
mml1 copied to clipboard
WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1.
Megaman Legends Decomp
WIP Decompilation of Megaman Legends (aka Rockman Dash, formerly Rockman NEO) for the PlayStation 1.
The code is not yet shiftable.
Contributions and help are more than appreciated!
Prequisites
- A Linux distro.
-
mipsel-linux-gnu
toolchain (mipsel-elf-gcc
on the AUR for Arch Linux users; putCROSS=mipsel-elf-
as an environment variable) -
mkpsxiso (install the latest deb artifact from the latest commit action, or if on Arch, install
mkpsxiso-git
from the AUR) - python3
- Run
python3 -m pip install -U -r requirements.txt
(a venv is required on Arch Linux)
- Run
BUILDING
- Take a cue and bin of the US release of Mega Man Legends, and place it in the disks folder.
- Rename the Track 1 bin to mml1.us.track1.bin. (Track 2 is just an empty 32MB file)
- run
make extract_disk
- run
make split_all
- run
make
- To make a new disk image of the game, run
make disk
.
Useful make phonies
-
make format
runs clang-format on all c code. -
make diff_rock_neo
produces a diff file of hexdumps of ROCK_NEO.EXE.