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WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1.

Megaman Legends Decomp

WIP Decompilation of Megaman Legends (aka Rockman Dash, formerly Rockman NEO) for the PlayStation 1.

The code is not yet shiftable.

Contributions and help are more than appreciated!

Prequisites

  • A Linux distro.
  • mipsel-linux-gnu toolchain (mipsel-elf-gcc on the AUR for Arch Linux users; put CROSS=mipsel-elf- as an environment variable)
  • mkpsxiso (install the latest deb artifact from the latest commit action, or if on Arch, install mkpsxiso-git from the AUR)
  • python3
    • Run python3 -m pip install -U -r requirements.txt (a venv is required on Arch Linux)

BUILDING

  • Take a cue and bin of the US release of Mega Man Legends, and place it in the disks folder.
  • Rename the Track 1 bin to mml1.us.track1.bin. (Track 2 is just an empty 32MB file)
  • run make extract_disk
  • run make split_all
  • run make
  • To make a new disk image of the game, run make disk.

Useful make phonies

  • make format runs clang-format on all c code.
  • make diff_rock_neo produces a diff file of hexdumps of ROCK_NEO.EXE.