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Does the released build support GC550?

Open Rhyme opened this issue 1 year ago • 3 comments

TSIA. I'm on Windows 11, which has no native support for the GC550. I can't use the official software at all.

I'm encountering some strange issues trying to use the Windows release out of the box; no audio and after just a couple of minutes the display bugs out. Pictures related.

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If the GC550 isn't supported in the build (per the readme, it's disabled by default, I think?), how do I build it with support for that device from Windows?

Thank you.

Rhyme avatar Nov 19 '22 06:11 Rhyme

Hi there,

I can't remember whether or not it was supported in that build but for you to get to the point where there is video output (despite being corrupt!) does suggest that it does contain the support.

I've struggled to get the performance out of the binaries when compiling sdl2 as part of the process (which is what I did for the windows build).

Knowing that there is someone using it I'll focus on this next. Especially given that it just isn't supported!

ChrisAJS avatar Nov 19 '22 14:11 ChrisAJS

Thank you so much! If you need me to test anything let me know, would be happy to help where I can!

Rhyme avatar Nov 19 '22 15:11 Rhyme

You may try to launch it with the argument -x like on Linux or MacOS to make it working fine :) GC550 Win 11

Edit: If you still has such issue that may be due to a frame being lower than 1080p like this one : Nintendo GameCube on GC550

Baoulettes avatar Nov 24 '22 15:11 Baoulettes

Out of interest, if the tool created a virtual webcam / video source, would that also be acceptable?

ChrisAJS avatar Nov 28 '22 22:11 ChrisAJS

if the tool created a virtual webcam / video source, would that also be acceptable?

This could work! If you happen to know of any programs that can display a virtual webcam source (I use my capture card / avermedia program on PC to play, not stream, so having a normal display is the main goal), it's a resounding yes. MPCHC might be able to do this with open device? Not entirely sure!

If you still has such issue that may be due to a frame being lower than 1080p

Launching with -x was tried and didn't seem to resolve. My Switch resolution was set to Automatic though, I switched it to 1080p and will give it a more thorough test after work. There's still no sound, though, unsure if intentional?

Rhyme avatar Dec 01 '22 15:12 Rhyme

About no sound I do have the same issues and never noticed (I am the kind of guy to play without sound and music only ^^)

Baoulettes avatar Dec 05 '22 10:12 Baoulettes

Apologies for taking so long to get back to you.

I had a nightmare this morning attempting to get video capture to work at all for me.

It can't be stressed enough, that you need USB cables that ship with the device in order for the data rate to be sufficient to capture frames.

Also, FWIW, if you're using something like the Genki Stealth Dock, you need to be using a USB cable that is also capable of thunderbolt 3 (i.e. one of those thick boys that comes with a Monitor that can be driven via USB-C.)

Data capture will not function if you are not using good enough cables.

ChrisAJS avatar Jan 03 '23 23:01 ChrisAJS

@Rhyme sorry for taking so long to get this out but 0.3.0 release contains a version of the software that uses GLFW as an underlying rendering system.

This should reduce the time to render frames which can lead to garbled output (when rendering a frame takes too long, the device loses sync.)

If you can give the GLFW version a go, maybe it'll solve the problem for you. There is a GC550 specific binary to try which eliminates the need for clarification on whether the release supports the card.

Cheers!

ChrisAJS avatar Jan 05 '23 14:01 ChrisAJS

Closing as 0.3.0 has GC551 only binaries and GC551+GC550 binaries.

ChrisAJS avatar Jan 05 '23 14:01 ChrisAJS