Choumiko
Choumiko
LuaTrain::get_rails() LuaTrain::go_to_station() LuaTrain::path LuaTrain::max_forward_speed and max_backward_speed on_train_schedule_changed event LuaEntity::get_train_stop_trains() LuaGameScript::get_train_stops(), LuaSurface::get_train_stops(), and LuaForce::get_train_stops() LuaGameScript::tick_paused and ticks_to_run read/write (debugging?)
- Only remove stuff that's in the way (leave signals/rails, junctions in place)
I'll use this issue in commits that change/add/remove locales. Subscribe to it if you are providing translations and want to get notified
See: https://clips.twitch.tv/NiceFurtiveHeronImGlitch
Save circuit stuff from the blueprint, create the ghost and revive immediately?
see https://mods.factorio.com/mods/Choumiko/FARL/discussion/1289
needs emptying inventories, belts, inserters first
- especially for maintenance mode: keep track of areas (and positions?) that have already been prepared (trees/stone removed) and don't prepare again - use count_entities_filtered for item-on-ground. Possibly: switch between...
- Concrete cost is determined by closest distance to nearest naturall land tile, capped at some value - Before placing the first track on water ask player with estimated total...