FARL
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I'll use this issue in commits that change/add/remove locales. Subscribe to it if you are providing translations and want to get notified
See: https://clips.twitch.tv/NiceFurtiveHeronImGlitch
Save circuit stuff from the blueprint, create the ghost and revive immediately?
see https://mods.factorio.com/mods/Choumiko/FARL/discussion/1289
needs emptying inventories, belts, inserters first
- especially for maintenance mode: keep track of areas (and positions?) that have already been prepared (trees/stone removed) and don't prepare again - use count_entities_filtered for item-on-ground. Possibly: switch between...
- Concrete cost is determined by closest distance to nearest naturall land tile, capped at some value - Before placing the first track on water ask player with estimated total...
also the other way round, depending on selected rail type