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Animation may spam its listener with fake `Anim_Event` events.

Open Blttrr opened this issue 9 years ago • 1 comments

If there is a delay between two animations, all evens of the first one will be fired each frame. lastTime becomes higher than time. Method EventTimeline::apply treats this case as if the first animation has passed the whole loop.

Blttrr avatar Aug 30 '16 13:08 Blttrr

Doesn't this also happen in Esoteric's C API?

iboB avatar Sep 14 '16 14:09 iboB