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Signed-distance field text rendering for Unity

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Since Git thinks the entire file is different, marking up the exact changes had to be done manually, in order for you to inspect the changes accurately. The following changes...

Importing lastest commit (https://github.com/Chman/Typogenic/commit/e7d0c4ae3128741b2e3042f4b43f41f1d7dd1f4a) into Unity 5.4.3 I get the following error: `Assets/Typogenic/Editor/TypogenicFontWizard.cs(30,68): error CS0117: `UnityEditor.TextureImporterType' does not contain a definition for `Default'` Indeed, the importer types are defines as:...

Typogenic seems to build its mesh working down from the origin. This makes pivoting look a little odd in 3D. One can workaround by adding an extra Transform parent and...

The removed line of code doesn't actually prevent unclickable dead zones, but it DOES sometimes lead to the generated per-glyph bounding boxes used for click support to be too small...

Add an in-editor font generator.

Add support for normal maps, specular maps, detail maps etc.