SMAA
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Crashes on iOS
I get a crash on iOS, I think its Metal related.
SMAA is desktop only at the moment as I don't have the necessary hardware for mobile development. I'll leave this issue opened in case someone is able to fix it.
Thanks Thomas, it works on Android (Opengl ES 2.0), I didn't try it on iOS without Metal but when I have the time I can try to have a look at it. If you need to test something, let me know, I have Android and iOS hardware.
It doesn't work on Android with Snapdragon 801 GPU, black screen only. Android phones have wide range of graphics.
Hello! Does we have progress? We need SMAA on android. It's work on some of our devices, but on some other - it has artifacts in final pass "Neighborhood Blending". I can't understand why. I have write debug intermediate steps in files, and 1st and 2nd step on android is like on PC. But final step contains incorrect result, like from 1st step, not blended.