ConnectedTexturesMod
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Extensions to the vanilla model system, mainly for connected textures
I was experiencing a bit of a frame stutter when breaking/placing blocks while making a spawn so I decided to do some research. I was led to this post https://www.reddit.com/r/feedthebeast/comments/5wkwby/sf3_lag_spikes_when_breaking_and_placing_blocks/...
1 - Overlays: A better implementation of what "Edge" was supposed to be. Example:  2 - Conditional Item Textures/Models: Item models, or textures changing depending on certain NBT data....
https://github.com/BuildCraft/BuildCraft/issues/4238
I ran this suggestion through Drullkus, this is what we came to the conclusion of; In pack.mcmeta, you'd be able to provide a link to an external .json file somewhere...
It would be really useful if you could define animation metadata for a texture in the model, so you could have a single texture sprite and reuse it with different...
It would be beneficial if there was a way to declare overrides for quads that do not have a tint index, and for all quads (any tint index) in a...
requested by user Titus Armillius on mmd discord. I'm thinking we should have models that'd change based on a biome, based on a similar filter system like we had for...
I'd love to have an item that used one model for first person and something else for third person, for example. Something outside of Display Rotations. Via json
Being able to put shaders onto a block face on a baked model would be pretty awesome. I have several useful applications for this. And then we could have a...
Crash: https://gist.github.com/Sunekaer/e7626812bcdf7290a34a7eb96f7c5cd2 Minecraft Version: 1.18.2 Forge: 40.1.80 CTM-1.18.2-1.1.5+5