CSharpECSComparison
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Morpeh update
Hello, I'm following Morpeh development and have contacts with developer, so I can give you recent details about Morpeh. I'll skip features that have not changed or not marked with ?.
- Currently latest stable version is 2022.2.3.
- Archetypes in Morpeh used only for filtration, not for iteration.
- Morpeh doesn't depend on Unity engine anymore, so it can be used with any C# environment(mean Custom Engine Support).
- Odin Inspector is required only for Unity Editor View support and for Unity Editor Full Integration, but not Morpeh core itself.
- Morpeh supports two ways to create systems: ScriptableObject-based using Installer(available only for Unity) and interface ISystem based with code-only custom bootstrap class(for any environment). In last way you are freely to use Dependency Injection.
- It definitely doesn't have any types of reactive systems
- It also doesn't support multiple components of same type.
- In Morpeh entities can't live without components.
- Latest stable version of Morpeh partially supports Unity Burst and Jobs. You can iterate using Burst/Jobs, but you can't add/remove components.
You're welcome to ask me any other questions about Morpeh :)