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An open source, cross-platform game engine designed for indie developers.

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I've not yet seen anything to make Chilli Source a bit easier to use. Even the basics such as making a sprite require about 6 different calls and the code...

I believe there's an assumption made when creating UI that the drawable object should be the original size of the image it came from. My assets are all from a...

I've had a couple of issues with the size of my UI images. The one I'm currently having is to do with the UI scale. What I'm trying to do...

A user friendly and extensible level/scene editor is crucial for a modern game engine.

Is it really necessary to make a copy of the ChilliSource each new project? Why not link to the source instead? It reminds me a traumatic experience with cocos.

Added Linux platform to ChilliSource following the Windows version SFML based implementation but with Makefile project files. Known short comings are: - Dialog Box system is simply printing to stdout...