ForgeMultipart
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Multiparting custom light sources blocks doesn't quite work.
I was working towards a special visual effect, and I got a suggestion to add "Enlightened Fused Quartz" from Ender IO mod to the list of blocks that can be sliced into parts.
Unfortunately, after dissecting a block, it stopped being a light source.
Does that mean the mod author needs something special to do in order to preserve the ability of a sliced block to emit light, or this can be amended in the same configuration file?
Microblocks use Block.getLightValue() [the no-argument version] for their light value by default. For more special lighting conditions, code needs to be written.
Could this be controlled using NBT perhaps? Not a big problem to produce a script for MineTweaker creating necessary blocks with tags.