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Rotation on Block Renderer

Open MrTJP opened this issue 11 years ago • 3 comments

When using BlockRenderer, if a Rotation transformation is required for texture purposes its light coord attribute gets messed up. It needs a way to recompute its lighting based on rotation.

MrTJP avatar Oct 21 '14 00:10 MrTJP

I was supposed to write some cubemap texture only rotation thing for this but never got around to it.

Chicken-Bones avatar Oct 21 '14 22:10 Chicken-Bones

Actually while we are on the subject, you never actually unified the UV and vector transformations. (See the very ugly UVT class that was created for ProjectRed model generation)

MrTJP avatar Oct 21 '14 23:10 MrTJP

I did to an extent, but not quite that far

Chicken-Bones avatar Oct 22 '14 13:10 Chicken-Bones