David Trapp
David Trapp
Same issue here - last upload I did was about 2 weeks ago and it worked then. Now I randomly get empty files (tried several times by continuously reverting the...
Any update on this? The public version seems to be still broken.
I have a huge list. Maybe I should do what I wanted to do a while ago while discussing how to approach any possible future fixes: Open a GitHub repo...
> Flash saturation and Flash period (?) are not saved in the savegame. > [Player/src/game_screen.h](https://github.com/EasyRPG/Player/blob/1d5aedccce4b2fbf0328bbb264b4631108cb9597/src/game_screen.h#L101) Are you sure? It should be saved as SaveScreen.flash_current_level and SaveScreen.flash_time_left
> ## Item Sp recovery on dead allies bug > Medicine items which recover sp work on dead allies. Not sure if that's a bug though... Death doesn't otherwise affect...
Nice! I feel honored ;) For reference, this is the ugly source code of the actual DynRPG parser (which was more targeted to speed): https://gist.github.com/CherryDT/3b3537940bf7dced05bd0d6a1607c7d5
I'm not surprised, I knew this :D To be honest, there is no other way this could work, otherwise the dungeon would be the same every time. The idea is...
> For later: There is some Command dispatch table in the CHERRY segment (guess this was relocated from the normal Code segment, havn't analyzed RPG_RT that much yet). This makes...
Well, events can check if the window is in fullscreen (and can toggle fullscreen). This is very obscure, but I could see a difference in behavior if another parallel even...
The fullscreen example is nonsensical, yet it's possible. I'm just saying. (And the video options and the battle may not _intentionally_ be called on the same frame in my example.)...