Chance4us

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One more important note. The save works fine, but the message that says "Saving..." skips or appears so briefly that it doesn't appear.

I experienced a similar or maybe even this map in the original over 20 years ago. I used a town portal to get over the wall. If it's the only...

Oh that's great. Let's place some monsters and quests over the river.

> If we ever want to port to a platform where we're not in control of the main loop, such as Emscripten, we need to refactor how we handle rendering...

> Allows dropping items further than only tiles adjacent to the character and prevents them from dropping in unreachable places. @Chance4us can you test? : P I tested but can't...

> Then nothing would stop you from accidentally dropping your stuff in unreachable places. Yes, we should merge this PR quickly, because it is an improvement in any case. The...

> How's this then? ![image](https://user-images.githubusercontent.com/14297035/141675673-6823749d-7b54-4490-9511-7aa7d63a5718.png) Looks nice. I would also like to own that much gold.

@qndel, @AJenbo I have now tested the new behavior (335b0b934922172fb60779749e4e27b864c3d45f) over a longer period of time. Due to the unpredictable dropping position, IMO the new logic is worse than vanilla,...

> [335b0b9](https://github.com/diasurgical/devilutionX/commit/335b0b934922172fb60779749e4e27b864c3d45f) is not related to this PR That is clear. I'll put the comment there.

> @Chance4us what about this one? is it fine? Where do I have to look? Is there a new PR? I probably missed something, didn't I?