Countly not working in WebGL with Package manager
Describe the bug Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL
Steps Steps to reproduce the behavior:
- Use the scene [SampleLogin - Web3Auth]
- Login with [Web3Auth]
- Use some of the examples to get a output
Expected behavior Log is sent to Countly and is displayed in the dashboard.
Console errors
One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1×tamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET
Screenshots/Video
Desktop (please complete the following information):
- Chainsafe SDK version: [main branch using Package manager with Git URL]
- Unity Version: [2022.1]
- Operating System: [Mac]
- Platform: [WebGL]
Additional context Didn't test iOS yet, it could be happened there as well or be only a WebGL issue