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Countly not working in WebGL with Package manager

Open juans-chainsafe opened this issue 1 year ago • 0 comments

Describe the bug Logs are not being published into Countly dashboard when WebGL is used, in this case the SDK was imported using Package manager + Git URL

Steps Steps to reproduce the behavior:

  1. Use the scene [SampleLogin - Web3Auth]
  2. Login with [Web3Auth]
  3. Use some of the examples to get a output

Expected behavior Log is sent to Countly and is displayed in the dashboard.

Console errors One of the errors that I see time to time in the console: POST https://chainsafe-40aca7b26551e.flex.countly.com/i?app_key=4d2f30cecf1b7e2b8cd909103c1fac971872aa3f&device_id=CLY_xYMQohFp1709216956288&t=1&sdk_name=csharp-unity-webgl&sdk_version=23.12.0&av=0.1&timestamp=1709217377591&hour=11&dow=4&tz=-180&events=[%0A%20%20%7B%0A%20%20%20%20%22key%22:%20%22Gelato%20initialized%22,%0A%20%20%20%20%22count%22:%201,%0A%20%20%20%20%22sum%22:%200.0,%0A%20%20%20%20%22segmentation%22:%20%7B%0A%20%20%20%20%20%20%22chain%22:%20%2211155111%22,%0A%20%20%20%20%20%20%22network%22:%20%22ETH%22,%0A%20%20%20%20%20%20%22project-id%22:%20%226aa5af5a-cf38-4093-b78a-net::ERR_CONNECTION_RESET

Screenshots/Video Screenshot 2024-02-29 at 11 40 37

Desktop (please complete the following information):

  • Chainsafe SDK version: [main branch using Package manager with Git URL]
  • Unity Version: [2022.1]
  • Operating System: [Mac]
  • Platform: [WebGL]

Additional context Didn't test iOS yet, it could be happened there as well or be only a WebGL issue

juans-chainsafe avatar Feb 29 '24 15:02 juans-chainsafe