web3.unity
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Upgrade Block Racerz
Summary Add asset streaming to Block Racerz and load high-resolution race car assets at runtime.
Suggested features or ways to address the summary Use plain Streaming Assets or Cloud Content Delivery to load race car models from a resource outside the build.
Motivation This is important to prove a potential business case.
Acceptance Criteria
- NFT representing a car is present in the running instance of the game
- The currently connected wallet owns that NFT
- Car model gets dynamically loaded from a remote resource
- Car model gets initialized within the game for the player to equip and race
Blockers (OPTIONAL) [Do you see any blocker that needs to be done before implementing this feature?]
Dependencies (OPTIONAL) [Do you know about dependencies that directly affect this issue?]
Additional Context (OPTIONAL) [Add any other context, files, images (screenshots/videos), diagrams, or documents about the feature request here.]
Final Steps
- Give it one of these labels
Type: Feature
Type: Enhancement
- Add your estimation
Estimations
Story Point | Amount of effort | Amount of time | Task Complexity | Task Risk or Uncerntainty |
---|---|---|---|---|
1 | Minimum efort | A few minutes | Little complexity | None |
2 | Minimum effort | A few hours | Little complexity | None |
3 | Mild efort | A day | Low complexity | Low |
5 | Moderate efort | A few days | Mediium complexity | Moderate |
8 | Severe efort | A week | Medium complexity | Moderate |
13 | Maximum effort | A few month | High complexity | High |