web3.unity
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Add network doesn't show with HyperPlay
Summary Add network is not working with WebGL + HyperPlay with HyperPlay app by adding the webgl build as a game. In this case, I don't get the option to add the network, and the current network is selected.
Suggested features or ways to address the summary
- Once is solved by the HyperPlay team, implement the fix in our SDK, if is necessary.
Motivation Keep consistency between WebGL behaviour and HyperPlay
Acceptance Criteria [List specific criteria for this issue to be considered complete. These should be concrete and measurable.]
Blockers We need to wait for the HyperPlay to fix this issue and then see if we need to implement something else
Dependencies HyperPlay client