HuntersKeepers
HuntersKeepers copied to clipboard
Populate rules for the Mundane
Describe the Feature
The Mundane Playbook exists, but there are no moves, improvements, nor gear populated. This makes it rather hard to play as the Mundane. We have seedfiles in HK that will load data into the database upon deployment and creation. These files should be idempotent and would help us load rules governing the mundane into the database.
Describe the Solution
Solution
Add the Mundane improvements, moves, and gear to db/seeds/playbooks/mundane.seeds
.
utilize an example from the Chosen seedfile.
The Mundane Rules can be found at https://www.evilhat.com/home/wp-content/uploads/2019/03/Monster-of-the-Week-Revised-Playbooks.pdf
The seedfile will be automatically run in production upon merging. You can test it locally by running bundle exec rake db:seed:playbooks:mundane
.
Moves
If the move is rollable and has a result, the type is Moves::Rollable
and the results are broken between six_and_under
, seven_to_nine
, and ten_plus
. Don't forget to add the rating for the roll!
If the move is flavor text, modifies a roll, or does not result in a roll, the type is Moves::Descriptive
.
Gear
Gear has 6 attributes: name, description, harm, armor, playbook_id, and tag_list. The playbook_id should always be @mundane.id
. name
is the name of the weapon, description
is optional. If playbook_id is included in the find_or_create_by, then it does not need to be in the hash of attributes. tag_list
should be an array of strings. The easiest way to supply that is the following syntax: %w[close reload small]
Improvements
Several different types of Improvements need to be loaded. Here is a series of examples of how to translate common improvements to a model.
Description | Type | Attributes | Notes |
---|---|---|---|
Get +1 Sharp, max +3 | Improvements::RatingBoost | stat_limit: 3, rating: :sharp |
|
Get +1 Tough, max +2 | Improvements::RatingBoost | stat_limit: 2, rating: :tough |
|
Take another Mundane move | Improvements::PlaybookMove | stat_limit: 0 | If there is more than 1 Take another playbook move, add a stat_limit with a negative number. This will make unique PlaybookMove s, so they aren't overwritten or deduped. |
Take another Mundane move | Improvements::PlaybookMove | stat_limit: -1 | |
Gain an ally: one of your old crew. | NOT IMPLEMENTED See #94 | ||
Recover a stash of money from the old days, enough to live without care... for a year or two. | NOT IMPLEMENTED | ||
Take a move from another playbook | Improvements::AnotherMove | stat_limit: 0 | See Improvements::PlaybookMove for notes on uniqueness |
Take a move from another playbook | Improvements::AnotherMove | stat_limit: 0 |
Advanced Improvements
All advanced improvements have the attribute advanced: true
, so they can't be added until you have 5 improvements.
Description | Type | Attributes | Notes |
---|---|---|---|
Get +1 to any rating, max +3. | Improvements::RatingBoost | stat_limit: 3 | If rating is not specified, the player is prompted to select a rating |
Change this hunter to a new type | Improvements::ChangePlaybook | ||
Create a second hunter to play as well as this one. | NOT IMPLEMENTED see #100 | ||
Mark two of the basic moves as advanced. | Improvements::AdvancedMove | ||
Mark another two of the basic moves as advanced. | Improvements::AdvancedMove | No uniqueness problem, there's a different description | |
Retire this hunter to safety. | Not Implemented See #101 | ||
Erase one used luck mark from your playbook. | Improvements::GainLuck |