Maëllig Desmottes
Maëllig Desmottes
Indeed, Markdown didn't support the bold propertly after adding spaces. I wasn't aware of that, so my bad. However, that gives out another issue with the Markdown parser or the...
I would like to add the fact the bug also happens in 0.9.3.
`-optionaldeh` is an immediate "NO", since it'd modify the game's entities and thus would make clients desync immediately, all the time. `-optionalwad` or `set optional_wad "wad1, wad2, wad3"` however could...
Proper behaviour should look like this: 
Smart autoaim, heh? It's not *that* hard to implement, I tried doing that a while ago, but the real problem is all projectiles angles are sent to the server who...
After checking a bit the code, it looks like the MAPINFO (`LevelInfos& levels = getLevelInfos();`) is entirely empty while trying to look for level lumps.
This isn't a bug. When using `-iwad`, it checks a list of Hardcoded IWADs we support; hence the fact it worked on Freedoom or the official ones without issues. EDIT:...
That is actually a great idea, and would be a great complement on another "feature restoration" that is getting back the classic intermission screen! The idea to get a preset...
> May be that GOG files are somehow different. GOG files should have the same checksum values than the missionpacks on Steam. But as you said, the re-release isn't compatible...
Not until the newest SDK releases, and even after that, modders will require to adapt their sources to be working with AG.