Use scene.pick to get GroundPrimitive and return wrong results
Quick look showed that it works properly if only one row is generated. Adding even one more (i <= 6) results in failure.
Quick look showed that it works properly if only one row is generated. Adding even one more (i <= 6) results in failure.
Yes, Now I get all pickedObjects through scene.drillPick, and then take the last one. I don't know if it's the right thing to do, or if there's a better way.
Thanks @abcdweiok - this looks like a bug to me. Also of note, the Sandcastle seems to work properly with regular Primitives, so this looks to be specific to GroundPrimitives only.. we'll look into this as soon as we get a chance.
For more help: With OrthographicFrustum, we can drillpick successfully.(only when camre.pitch equals to -90 degree).
Also reported in https://github.com/CesiumGS/cesium/issues/10863.
Hi, do you have a plan to fix the problem? @ggetz
@MeanYou There hasn't been any activity on this item recently.
If you'd like to add more information about your use case, that may help us prioritize.
If you are interesting in contributing, please let us know and we'd be happy to discuss implementation or review a PR.
Thanks!
