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Using Camera.lookAt followed by camera.setView breaks mouse controls
It looks like by doing the following, the camera.position will be set to (0, 0, 0) and then trying to adjust the camera using the mouse will cause a failure:
viewer.camera.lookAt(Cesium.Cartesian3.fromDegrees(15, 0, 100), new Cesium.HeadingPitchRange(0, 0, 100));
viewer.camera.setView({destination: Cesium.Cartesian3.fromDegrees(15, 0, 100)});
// then try to adjust the camera using the mouse
Using sandcastle it gives this error:
DeveloperError: normalized result is not a number
DeveloperError@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:540:19
Cartesian3.normalize@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:8139:19
rotateVertical@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:188049:17
Camera.prototype.rotateUp@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:188040:9
rotate3D@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:233530:13
spin3D@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:233409:13
reactToInput@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:232513:21
update3D@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:234040:9
ScreenSpaceCameraController.prototype.update@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:234075:13
Scene.prototype.initializeFrame@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:239589:9
CesiumWidget.prototype.render@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:250532:13
render@https://cesiumjs.org/Cesium/Build/CesiumUnminified/Cesium.js:249915:25
Thanks for reporting this @slozier!
still actual