Image material flashes white
Because the Image material loads images from strings itself internally, it always renders the default white texture until the texture is ready.
This affects CZML too.
Forum question: https://groups.google.com/forum/#!topic/cesium-dev/GfN8YlQkQio
So what's the desired behavior? Initially we could not show anything until the first image is loaded and then if the image is changed, we can keep the old image until the new one is loaded. I'm not sure how much better we could do than that. The Material can take an Image object as well, so the CZML can load the data and then assign the image object rather than assigning the string like it does now. Embedding the images in the CZML should also produce the desired behavior, correct?
Given that geometry is async now, I think the desired behavior is to display nothing until the image is loaded. Potentially this is another situation where the visualizer should pause the clock until the image is loaded.
Even embedding a data URI still flashes white for at least one frame, because loadImage always resolves in the next turn of the event loop.
For reference, here's the simplified example I made. Paste over top of the CZML sandcastle example.
require(['Cesium'], function(Cesium) {
"use strict";
var builtInCzml = [{
"id" : "0",
"polygon" : {
"material" : {
"image" : {
"image" : "data:image/png;base64,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"
}
}
},
"vertexPositions" : {
"cartographicRadians" : [2.027311889062929, -0.04819060013608079, 0, 2.0298012696283414, -0.04819060013608079, 0, 2.0298012696283414, -0.0513209179627027, 0, 2.027311889062929, -0.0513209179627027, 0]
}
}];
var viewer = new Cesium.Viewer('cesiumContainer');
viewer.extend(Cesium.viewerDynamicObjectMixin);
Sandcastle.addToolbarButton('Built-in CZML', function() {
viewer.dataSources.removeAll();
var czmlDataSource = new Cesium.CzmlDataSource();
czmlDataSource.load(builtInCzml, 'Built-in CZML');
viewer.dataSources.add(czmlDataSource);
var rectangle = new Cesium.Rectangle(2.027311889062929, -0.04819060013608079, 2.027311889062929, -0.0513209179627027);
viewer.scene.camera.viewRectangle(rectangle);
});
Sandcastle.finishedLoading();
});
CC #1140
Any news on this, alternative workarounds? I'm hitting this issue too...
I haven't tested this, but try changing this line to
arrayBufferView : new Uint8Array([255, 255, 255, 0])
This should work in cases when alpha blending is enabled (which may not be all cases).
This last solution works in the sense that we don't see the white texture appearing anymore. However the geometry still flickers (it disappears and then reappears) every time its texture is changed. The solution proposed by mramato would be great for my needs:
initially we could not show anything until the first image is loaded and then if the image is changed, we can keep the old image until the new one is loaded.
Another idea would be to have a flag to load the texture synchronously. Thanks
Updated code example
var czml = [{
"id" : "document",
"name" : "Basic CZML billboard and label",
"version" : "1.0"
}, {
"id" : "0",
"polygon" : {
"material" : {
"image" : {
"image" : "data:image/png;base64,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"
}
},
"positions" : {
"cartographicRadians" : [2.027311889062929, -0.04819060013608079, 0, 2.0298012696283414, -0.04819060013608079, 0, 2.0298012696283414, -0.0513209179627027, 0, 2.027311889062929, -0.0513209179627027, 0]
},
"height": 0
}
}];
var viewer = new Cesium.Viewer('cesiumContainer');
viewer.dataSources.add(Cesium.CzmlDataSource.load(czml));
var rectangle = new Cesium.Rectangle(2.027311889062929, -0.04819060013608079, 2.027311889062929, -0.0513209179627027);
viewer.scene.camera.setView({
destination: rectangle
});
requested here: https://groups.google.com/d/msg/cesium-dev/PCwrvL8Efvw/rUgmh5mpAQAJ
Also reported here: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/pGUPCy2X3TQ
I've found a temporary workaround for this. I switched the entity using the imageMaterial to a primitive and then updated the material image via:
primitiveObj.appearance.material.uniforms.image = yourImageUrl
I found this solution from this Google forum question: https://groups.google.com/forum/#!topic/cesium-dev/GfN8YlQkQio
The flashing has stopped while using this method and the image just switches as you would expect it to.
@moneimne can you please fix this as part of your PBR work? I actually noticed this in some of your PBR demos.
Easy fix is https://github.com/AnalyticalGraphicsInc/cesium/issues/1640#issuecomment-131245051
Complete fix is to skip DrawCommands until they are ready or change the blending state to alpha blend while the texture is being loaded.
CC @lilleyse
Realize this is old and/or ongoing, but wanted to throw my +1 on this. Trying the workarounds but somehow still seeing white flash, same use case. On 1.36.3 at moment, will try 1.37 this week.
@weatherdrew the above workaround should still work. Perhaps verify that the change took effect with a clean build and fresh cache?
@pjcozzi thanks for the followup. I'm using the gwt-cs Java wrapper maintained by iSergio to forward propagate a legacy meteorological visualization app, and have been able to mostly follow structure and examples native to Cesium's Javascript (still a headache as you can imagine).
I've made some progress using the workarounds I've found here and elsewhere, but...
Despite efforts so far, the initial construction of the image onto the material still results in a white flash (from this line in Context.js perhaps? arrayBufferView : new Uint8Array([255, 255, 255, 255]) ). As you point out, if the alpha channel were initialized at 0 instead that would definitely help us out on this end.
(from this line in Context.js perhaps? arrayBufferView : new Uint8Array([255, 255, 255, 255]) ). As you point out, if the alpha channel were initialized at 0 instead that would definitely help us out on this end.
Try it.
If it doesn't work, perhaps the blending render state also needs to be enabled.
I haven't tested this, but try changing this line to
arrayBufferView : new Uint8Array([255, 255, 255, 0])This should work in cases when alpha blending is enabled (which may not be all cases).
I tried it. This can stop flashing white, but it becomes a flash transparent
For the first white flash when the primitive is first added, I add the primitive with a 1x1 transparent pixel, which seems to be small enough to prevent the flash, and then some time later I start updating with my real imagery.
var oneByOneCanvas = new OffscreenCanvas(1, 1); //not fully supported in all browsers
oneByOneCanvas.getContext('2d');
var oneByOneUrl;
oneByOneCanvas.convertToBlob().then((blob) => {
oneByOneUrl = URL.createObjectURL(blob);
});
Add the primitive (viewRectangle defined elsewhere):
cesiumRectangle = viewer.scene.primitives.add(
new Cesium.GroundPrimitive({
geometryInstances: new Cesium.GeometryInstance({
geometry: new Cesium.RectangleGeometry({
rectangle: Cesium.Rectangle.fromRadians(viewRectangle.west, viewRectangle.south, viewRectangle.east, viewRectangle.north),
vertexFormat: Cesium.EllipsoidSurfaceAppearance.VERTEX_FORMAT,
}),
}),
appearance: new Cesium.EllipsoidSurfaceAppearance({
aboveGround: false,
material: new Cesium.Material({
fabric: {
type: "Image",
uniforms: {
image: oneByOneUrl,
},
},
}),
}),
})
);
Some time later*, update with real imagery using tip from @willwsharp:
cesiumRectangle.appearance.material.uniforms.image = yourImageUrl;
*I realize 'some time later' is vague, and in my case I could afford a few hundred ms. I suspect you have to wait for at least one render cycle to complete before updating the image after the primitive initialization, but I did not confirm this. I did confirm that updating without delay does not work.
Brought up on the forum: https://community.cesium.com/t/globe-material-flickers-when-updating/37792/2
Any news on this?
Investigating fixes for this issue based on the discussion. For posterity, I'm most consistently able to replicate the problem via this sandcastle example by switching shading options. (Link from the forum post Gabby mentioned above)
Not sure if a code change was made (or maybe a browser change?) but it looks like the "flash" is no longer white but, instead, transparent.
For example, in the original referenced forum a user says that they "were having the same issue of the white flashing when using entities with a rectangle having a material with a canvas image." I replicated that setup in this sandcastle and when I toggle between two canvas images, I don't see a white flash but, rather, a transparent one.
Similarly in this sandcastle, using a polygon entity with two different material images.
That isn't to say this image is solved. It's slightly better, but it would be best if we could avoid the transparent flash altogether. I'll continue to investigate this.
Aside: interestingly, this example using billboards exhibits no flash at all! I'm not familiar yet with the different rendering paths, but something is being done correctly here... (edit- might be because billboards use texture atlases, so no new memory is being uploaded to the GPU, just a switch of ST coords)
Re: my last comment about billboards, I'm not sure it's actually as simple as "it works because it's an atlas." Adding new images to an atlas still causes it to load the new image into the atlas which could be prone to the white flicker issue, same as uploading a new image for a material.
I think the it's a little more nuanced, a combination of this ready flag and the fact that texture atlas updates are queued for after frame render.
So far, my search process has followed lines such as:
- Maybe the image isn't done loading before being bound to the shader
- Maybe the image upload commands somehow interfere with other rendering commands that frame
But now I realize that something as simple as setting the image on an entity:
Sandcastle.addToolbarButton("Toggle Polygon Image", function () {
useImage1 = !useImage1;
polygonEntity.polygon.material.image = useImage1 ? image1 : image2;
});
actually causes a whole new material to be created, and the image gets fetched again instead of being retrieved from a cache or something. This broadens the issue's search space. Now it seems the issue is more about synchronization between the Material class and Collection/Visualizer classes. (And the code paths involved are heavily indirected through event/listeners, so investigation continues..)
edit- side note: not sure it matters, but breakpoint debugging through the main render loop, it appears there are 3-4 blank frames between images. (Assuming requestAnimationFrame is fulfilled each time)
It's not just the material that gets destroyed and recreated on an image set - the GroundPrimitive backing it also gets recreated during Batch.prototype.update (where this.createPrimitive is true because Batch.prototype.add is run in response to some upstream events firing)
Based on the code / comments in Batch.prototype.update, it looks like the old primitive is only removed once the new one is "ready." I wonder, though, what "ready" entails; this will be the next question I look into.
edit- doing some testing, it doesn't look like this code is ever getting hit / the primitive is ever defined...
I feel like I'm getting really warm here. It feels like this may be the crux of the issue - this code is supposed to be tracking the old entity and removing it only when the new one is ready, but it's not working. Maybe because a whole new batch is being created instead of updating the batch, and the new one doesn't track the old one's primitive?
Documenting some code paths:
- When a new image is set on a material, that triggers an event which propagates up to pretty high layers of the app (the Visualizers, Updaters, etc. - the layers that manage entities, primitives, materials, and so on).
- On
GeometryVisualizer's next update cycle, it'schangedarray will have an entry, and that entry's updaters will get removed and readded - The
removecall eventually resolves to this destroy function on Batch, which removesprimitivefrom the Batch's primitive array. It also removes tracking ofoldPrimitive. - The
insertcall eventually resolves to this add function onStaticGroundGeometryPerMaterialBatch, which creates a newBatch, passing in its own primitives to be copied, but they have already been removed!. This function also callsBatch.addwhich setscreatePrimitivetotrue. - On
GeometryVisualizer's next update cycle, sincecreatePrimitiveis true, it will create a new primitive + material. However, sinceprimitiveis not defined, it will not keep track ofoldPrimitivenor wait until the newprimitiveis ready to get rid of the old one
This is my current understanding of what's going on. However, I've noticed that even if I comment out this line, the primitive is still undefined in the new Batch's next update cycle, so I'm clearly missing something still.
One more thing: Batch is one of the event listeners that gets notified when a material's image changes. However, as far as I can tell, the invalidated value that gets set is only used here, and when I set a breakpoint there, it never gets hit, so I'm not sure what its purpose is.
Looks like there may be two separate issues here. With the help of @javagl, I now see that there's 1 frame of transparent flash followed by a white loading-image flash. To reliably reproduce this latter behavior, you can disable caching in Chrome dev tools and set throttling to Slow4G.
Thanks for all the notes here @mzschwartz5, and good call from @javagl to use network throttling.
IMO this issue should be scoped to the white flash that occurs as the new image is loading. It seems to be addressed for billboards, as I can't duplicate the flash even with network throttling, but geometries like polygons still show it, especially when the network is throttled.
@mzschwartz5 Do you think there is an additional, separate issue described above that should be documented in a new issue?