Using Cesium to load 3dtiles, 3dtiles always load repeatedly.
Using Cesium to load 3D tiles format oblique photography data, there are several data that always delete some tiles and reload after loading, repeatedly loading. I have tried modifying many parameters for tileset loading, but there has been no improvement
const tileset = await Cesium.Cesium3DTileset.fromUrl( "http://localhost:8002/tilesets/Seattle/tileset.json", { skipLevelOfDetail: true, baseScreenSpaceError: 1024, skipScreenSpaceErrorFactor: 16, skipLevels: 1, immediatelyLoadDesiredLevelOfDetail: false, loadSiblings: false, cullWithChildrenBounds: true }); scene.primitives.add(tileset);
Based on the latest comment, this might be a duplicate of https://github.com/CesiumGS/cesium/issues/12601 . Similar to the response there: The current description does not provide enough detail to analyze the issue. Sharing a sandcastle would be best. A more detailed description (e..g which kind of error is thrown, and where), or sharing a data set with which the issue can be reproduced. might be necessary as well.
Based on the latest comment, this might be a duplicate of #12601 . Similar to the response there: The current description does not provide enough detail to analyze the issue. Sharing a sandcastle would be best. A more detailed description (e..g which kind of error is thrown, and where), or sharing a data set with which the issue can be reproduced. might be necessary as well.
ok, I am trying to share one
You can try to avoid this problem by increasing the value of cacheBytes. I have encountered this problem before. When I set cacheBytes to 2147483648, this problem does not happen again,hope to help you