[Cesium WebGL] Fragment shader compile log: ERROR: 0:430: 'clipPolygons' : no matching overloaded function found
What happened?
When scene.globe.colippingPolygons does not have polygons, the slice meta shader does not add the clipPolygons method, but enableClippingPolygons is true
Reproduction steps
1.Drop down selection: Terrain 2.Inverse clipping:true 3.Click ""Remove last polygon"" ...
Sandcastle example
https://sandcastle.cesium.com/#c=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
Environment
Browser:Chorm CesiumJS Version:1.125 Operating System:win10
Thanks for the report @huoxiaoliang!
I can reproduce the issue.
To solve this, we would want to make sure GlobeSurfaceTileProvider correctly sets enableClippingPolygons to false when there are no polygons.