cesium
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mipmap will be lost when use KHR_texture_transform in Cesium
correct.zip without 'KHR_texture_transform'
three.js
babylon.js
cesium

wrong.zip with 'KHR_texture_transform'
three.js
babylon.js
cesium

It looks like there's a special case for KHR_texture_transform that originates from https://github.com/CesiumGS/cesium/pull/7549/commits/47071d34dfaddd3fd52c2e9c4ef75fb0359eb510.
I'm not sure if the special case is needed. If you would like to open a PR to remove it we'd be happy to merge it.
https://github.com/CesiumGS/cesium/blob/30762131d119256348869b704becefab94363bb5/Source/Scene/GltfLoaderUtil.js#L106-L125
Also reported in #11401. See that issue for some additional test datasets.