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mipmap will be lost when use KHR_texture_transform in Cesium

Open yuz1 opened this issue 3 years ago • 1 comments

correct.zip without 'KHR_texture_transform'

three.js 1_threejs babylon.js 1_babylon cesium 1_cesium

wrong.zip with 'KHR_texture_transform' three.js 2_threejs babylon.js 2_babylon cesium 2_cesium

yuz1 avatar Sep 14 '22 03:09 yuz1

It looks like there's a special case for KHR_texture_transform that originates from https://github.com/CesiumGS/cesium/pull/7549/commits/47071d34dfaddd3fd52c2e9c4ef75fb0359eb510.

I'm not sure if the special case is needed. If you would like to open a PR to remove it we'd be happy to merge it.

https://github.com/CesiumGS/cesium/blob/30762131d119256348869b704becefab94363bb5/Source/Scene/GltfLoaderUtil.js#L106-L125

lilleyse avatar Sep 14 '22 15:09 lilleyse

Also reported in #11401. See that issue for some additional test datasets.

jjhembd avatar Jul 10 '23 15:07 jjhembd